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Use the tool. Keep your work.
Drop in your screenshots, pick an iPhone, Android or tablet frame and a layout, then download store-ready JPEGs or social PNGs. Nothing leaves your browser.
Start here
Add up to three. Your screenshots stay on your device: I draw everything in your browser and upload nothing.
Accepted for the 6.9-inch iPhone class.
Drop screenshots straight onto the preview too.
App Store Connect accepts only the sizes below, and Google Play enforces the limits in the last row. Pick the matching export size above and your file fits on the first try (Apple, Google Play).
| Store and device | Portrait sizes it accepts | What it requires |
|---|---|---|
| App Store, iPhone 6.9 inch | 1260 × 2736, 1290 × 2796, 1320 × 2868 | Optional; App Store Connect scales your 6.1 inch set when you skip it |
| App Store, iPhone 6.1 inch | 1179 × 2556 | At least one screenshot for every iPhone app |
| App Store, iPad 13 inch | 2064 × 2752, 2048 × 2732 | Required when your app runs on iPad |
| Google Play, phone | 320 to 3840 px per side, long side at most twice the short side | Two screenshots across device types to publish; four at 1080 px or more for large promo spots |
Apple refuses screenshots with an alpha channel or transparency, and Google Play takes JPEG or 24-bit PNG without alpha. Every store size here downloads as an opaque JPEG for that reason. Apple takes up to 10 screenshots per device size, so plan your set before you design it.
Yes. You download every image without an account, a watermark or a limit.
No. I draw the device and your screenshot on a canvas inside your browser, so your files never leave your device.
Apple requires at least one iPhone screenshot at 1179 × 2556 for the 6.1 inch display class. Add 1320 × 2868 for the 6.9 inch class if you want screens made for large iPhones.
Yes. Pick the Google Play 9:16 size: it exports 1080 × 1920 as JPEG, inside Google's limits and at the resolution its large promo placements ask for.
No. I draw the frames in code with proportions close to current phones and tablets, so they read as a phone at a glance without reproducing any manufacturer's product drawing.
Check the method
I draw each device frame in code with proportions close to current phones and tablets, fit your screenshot to the screen, and export the exact pixel size you pick. Store sizes follow the screenshot specifications Apple and Google publish and download as opaque JPEG. The frames stay generic, so they reproduce no manufacturer's product drawing.
Read the related guide